Research & Development Projects

OTIGED: Autism Can Work

Increasing the Productivity of Young People with Autism and Supporting Their Transition to the Labor Market

Careers in VET

Careers in VET is a 24-month Erasmus Key Action 2 project which aims to investigate the vocational guidance procedures partner organisations use to promote and improve the reputation of Vocational Education and Training (VET).


DigMyVET! is a 24 month Erasmus Key Action 2 project which aims to provide innovating solutions to the challenges faced by VET centres and professionals during and beyond the pandemic.


YouthImpact+ is a 26-month Erasmus Key Action 2 project which aims to promote quality, innovation, and recognition of youth work through the platform and outputs, as this is an overarching theme and strategic objective of the 2019-2027 Youth Goals.


STAY+ is a 24 month Erasmus+ Key Action 2 project to gamify positive behaviours of young people during the pandemic and beyond.


Developing governance, benchmarking, recognition and professionalisation tools for Early childhood education and care (ECEC) professionals in order to understand and improve their current approach to Diversity inclusion.




Career Skills Project

The Career Skills project aims to help people of all ages improve their career management skills and find tailored career guidance services.

Mental Health+

Mental Health+ will help VET organisations across Europe improve their approach to supporting the mental health of their students and staff.

Global Local

Global Local will create a platform which will promote mobility for learning and work to young people.


A network of career guidance professionals maximising the mobility and career opportunities for everyone in the European Union.


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Academia +

Academia+ will help careers guidance professionals deal with emerging labour market trends


ACCEnT aims to enhance the knowledge and qualifications of counselling practitioners working with hard-to-reach groups

EuropAid – Egypt

This EuropeAid project, entitled “Enhancing the employability of youth and unemployed/low

Future Time Traveller

FUTURE Time Traveller transforming career guidance of generation Z

Gender +

Gender+ will help VET organisation tackle gender stereotypes by creating benchmarking


JSPO – serious games and guidance practices – will develop tools to help the spread of game-based learning approaches in guidance.

Level Up

Level Up will explore game-based learning approaches to develop an interactive tool for use in guidance sessions with young people.


Metropolis will challenge young peoples’ stereotypes of their local area by highlighting the value of industrial heritage


NADINE will develop a range of tools and resources to help integrate migrants and refugees


The project looks to promote the exchange of methods, best practices and tools


SMART LMI looks to develop an innovative digital tool which allows both careers practitioners

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